
Speaking of immersion, let’s dive into those punches a bit more. Kicking is done with the press of a button on on the Oculus Touch controller so that’s quite a bit less immersive, but it can help you clear some space between you and your enemies. Punching is intuitive, with different motions resulting in jabs, hooks and uppercuts. You can throw a variety of punches and you can also kick your opponents, although the game is heavier on the punching than its arcade inspirations, for obvious reasons.

You have a choice between a male and female character, though both feel more or less the same while playing. While that has a somewhat traditional 2D ‘left to right’ level design, Path of the Warrior shifts the action to a first person perspective where you literally become (rather than view and control) your fighter. Twisted Pixel’s VR approach to the genre is quite different from what we saw in Bloody Zombies. This isn’t the first take on the genre though, because nDreams already gave us Bloody Zombies – which used VR as a clever way to explore the environment for a visually striking experience (and one that could be played together with non-VR players as well). Games like Double Dragon, Renegade, Streets of Rage and nineties classics like Final Fight are so tightly connected to a sideways view of the action that it’s hard to imagine it in VR.


Obviously, the traditional side-scrolling beat ’em up isn’t the most obvious choice for a VR adaptation. Time to dive in and see how it plays – the game is a cross-buy for the Rift and Quest, and we spent most of our time with the Quest version. Path of the Warrior, the VR beat ’em up game by Twisted Pixel of Wilson’s Heart fame, just received an update that adds online multiplayer to the game.
